Boss IV
AncientEvery buy is a hit. Kill it, split the pot.
Waiting launch- Damage dealt
- 500
- Bite out of the bar
- <0.1%
- Your share after
- <0.1%
- Worth if it dies now
- 15.45 USDG
No token is configured, so launch is waiting. No wallet, no funds and no chain are touched.
Every
buy is
a hit
A boss stands on chain with a public health bar. Every buy of $RAID lands as damage and pays a fee into the pot. At zero health the pot is split between everyone who hit it — pro rata to damage dealt — and a bigger boss takes its place.
There is no bonus for the killing blow, so there is nothing to snipe and no reason to wait. A wallet that opened the fight and a wallet that closed it are paid by the same rule: damage over total damage, times the pot. The only way to be owed more is to have hit harder.
You are buying a token. The pot is a rebate on the fee you and everyone else paid to get in — it is not a yield, it is not a return, and it does not make the position safe. What it is, is legible: a number you can watch accrue and a rule you can check.
Bosses down
3
Paid out
41,158.12
Damage dealt
2.02M
Fee to the pot
3%
Health is denominated in USDG of buying — a boss on 250,000 falls after 250,000 USDG has passed through it.
Who is owed what, right now
Both panels describe the boss currently standing. The moment it dies these settle, pay out, and empty for the next one.
- 0x36df…3023213—
- 0x7d68…a243155—
- 0x5b7c…79bb136—
- 0x3958…4423207—
- 0xa9a3…cadd40—
- 0x0855…4eb3184—
- 0xa9a3…cadd125—
- 0xc3ec…c642236—
- 0x1023…7de51.6K—
- 0xa1a4…a091505—
- 0x31dd…8f8e422—
- 0xa489…26f2233—
- 0xa17c…327c114—
- 0xd4fa…61d1284—
- 0x7d68…a243931—
- 0x6351…a33373—
- 0x1b78…c49c950—
- 0xa27d…656e1.86K—
- 0xcc3f…25f598—
- 0x0855…4eb3231—
- 0xfc2a…ae60198—
- 0xfc2a…ae60345—
- 0x98c7…f164337—
- 0xebc5…d66d317—
- 0xc388…28f03.07K—
- 0xf1c5…6b5243—
- 0x99f1…dd4e247—
- 0xd4fa…61d1488—
- 0xa489…26f2105—
- 0x1b78…c49c215—
- 0x98c7…f164434—
- 0xea7f…d52d117—
- 0xa489…26f262—
- 0xac85…216231—
- 0x4afd…072c1.19K—
- 0xa27d…656e1.06K—
- 0x31dd…8f8e1.04K—
- 0xc8aa…9d67200—
- 0xef60…3645830—
- 0x0624…0586589—
- 0x98c7…f164201—
- 0x98c7…f164152—
- 0x4afd…072c189—
- 0x0855…4eb34.26K—
- 0xc8aa…9d67539—
- 0x1023…7de5302—
- 0x36df…3023310—
- 0x5b7c…79bb154—
- 0xef60…3645527—
- 0xa9a3…cadd873—
- 0x7d68…a243654—
- 0xd4fa…61d1404—
- 0xa9a3…cadd2.04K—
- 0x1023…7de5116—
- 0x6351…a333181—
- 0x5b7c…79bb4.39K—
- 0x5d0f…f597159—
- 0xf1c5…6b52129—
- 0xdd82…0237745—
- 0xd4fa…61d1390—
Bars are drawn against the biggest hit the rules allow — 107.19Kon this boss. A full row is a wallet swinging at the cap.
- 10x6d55…64407.3%41.12K1,270.30
- 20x7d68…a2436.2%34.96K1,080.09
- 30xa27d…656e4.4%24.75K764.66
- 40x1b78…c49c4.1%23.15K715.26
- 50xebc5…d66d3.7%20.93K646.58
- 60xc8aa…9d673.4%19.21K593.32
- 70xdd82…02373.1%17.21K531.56
- 80x0855…4eb32.9%16.37K505.83
- 90xef60…36452.9%16.37K505.61
- 100x0e3c…b2862.6%14.81K457.60
Owed is 90% of the pot split pro rata. It moves every time anyone hits.
Four rules, and none of them are hidden
The whole game is a health bar, a fee and a division. Everything on the live page is one of those three things being shown to you as it happens.
01
A boss stands
One boss at a time, with its health printed in public. Health is denominated in dollars of buying: a boss on 250,000 dies after 250,000 USDG has been spent on it.
02
Every buy is a hit
Buying $RAID takes health off the boss, one point per USDG. 3% of that buy goes to the pot, so the thing you are fighting for grows on the same swing that damages it.
03
At zero, the pot is cut
The pot is split between every wallet that hit that boss, in proportion to damage dealt. Deal a tenth of the health, take a tenth of the pot. 90% is paid out; the rest seeds the next fight.
04
A bigger one takes its place
The next boss has 1.75× the health, another pair of horns, and a pot that scales with it. Nothing resets — the ladder only goes up.
Fee into the pot
3%
of every buy
First boss
250K
health
Each boss after
1.75×
the one before
Biggest single hit
8%
of a boss's health
Carried forward
10%
seeds the next pot
The hit cap is a game rule, not a safety rail. Without it a single wallet can end a boss on its own, and there is no raid to watch, no board to climb and no reason for anyone else to swing. At 8% a boss needs at least 13 hits to fall — boss I is 250K health, so the smallest possible raid on it is 13 wallets at 20K each.
It only gets bigger
Every kill raises the next boss by 1.75× and adds a pair of horns. The pot rises with it, because the pot is a fixed share of the health — a bigger boss is a bigger pot by construction, not by promise.
Next boss
2.34M
health
Its pot
70,341.81
USDG at full clear
Paid out so far
41,158.12
across every kill
- III
21,920.62 USDG
46 wallets · stood 10:00 · killed by 0xef60…3645
no hit
—
- II
12,487.50 USDG
46 wallets · stood 08:33 · killed by 0x1b78…c49c
no hit
—
- I
6,750.00 USDG
46 wallets · stood 00:00 · killed by 0x4afd…072c
no hit
—
Your line is what that corpse paid your wallet. Unclaimed loot sits in the contract until you pull it.
Who is owed what, on every corpse
The pot is split 90% pro rata to damage. This is that division, written out — the same table whether a contract pays it or a person does.
Boss III · to distribute
21,920.62
USDG across 46 wallets
- 10xa9a3…cadd72.48K9.5%2,075.12
- 20x69c9…8fbf71.99K9.4%2,061.03
- 30xef60…364558.79K7.7%1,683.30
- 40xea7f…d52d48.84K6.4%1,398.37
- 50x6d55…644043.93K5.7%1,257.73
- 60xa475…292b42.26K5.5%1,210.00
- 70xc3ec…c64233.9K4.4%970.71
- 80x36df…302330.51K4.0%873.50
- 90x28d9…df0527.03K3.5%773.84
- 100x6351…a33319K2.5%544.02
- 110x75d9…1cb018.21K2.4%521.26
- 120xa17c…327c18.15K2.4%519.57
- 130xb6a3…801215.69K2.0%449.13
- 140x77bc…2caa14.18K1.9%406.07
- 150xd4fa…61d114K1.8%400.83
- 160xa489…26f213.86K1.8%396.91
- 170x1023…7de513.02K1.7%372.63
- 180x0e3c…b28612.7K1.7%363.59
- 190x0855…4eb312.46K1.6%356.71
- 200xc388…28f012.33K1.6%352.91
- 210xa1a4…a09111.92K1.6%341.37
- 220x3958…442311.22K1.5%321.24
- 230x98c7…f16411.11K1.5%318.15
- 240x4afd…072c10.92K1.4%312.68
- 250x88cd…1d989.89K1.3%283.22
- 260xa27d…656e9.15K1.2%262.03
- 270x5b7c…79bb9.11K1.2%260.91
- 280x5d0f…f5978.47K1.1%242.56
- 290x7d68…a2438.36K1.1%239.36
- 300xdd69…25178.07K1.1%231.02
- 310xc03a…5ecc7.43K1.0%212.84
- 320xf1c5…6b526.65K0.9%190.40
- 330xfc2a…ae606.64K0.9%190.02
- 340x1b78…c49c6.48K0.8%185.50
- 350xac85…21626.04K0.8%172.90
- 360xfb4d…34bd5.99K0.8%171.36
- 370x0d0e…2e205.8K0.8%165.95
- 380xdd82…02374.26K0.6%121.88
- 390x64c5…88953.93K0.5%112.55
- 400xebc5…d66d3.8K0.5%108.88
- 410x31dd…8f8e3.36K0.4%96.26
- 420xc8aa…9d673.23K0.4%92.34
- 430x0624…05862.92K0.4%83.57
- 440x2839…d18e2.82K0.4%80.74
- 450x99f1…dd4e2.56K0.3%73.32
- 460xcc3f…25f52.18K0.3%62.33
These addresses are generated locally — the raid on screen is simulated, and so is this bill.
The awkward questions first
If any of these read like they are dodging, that is a bug — say so.
Can I lose money?
Yes. Striking means buying $RAID, and the token can be worth less afterwards than what you paid. The pot pays back a share of the fees collected on a boss, not your position — a wallet can take a payout on a kill and still be down overall. Nothing here is a return, a yield or a promise, and none of it is advice.
What stops one wallet ending a boss on its own?
No single buy may deal more than 8% of a boss's health, so a boss needs at least 13 separate hits to fall. A wallet can of course hit repeatedly, and buying that much means paying that much fee into the pot it is trying to win — which is the point. The cap only stops the fight being over before anyone sees it.
Do I get more for landing the killing blow?
No. The pot is split strictly in proportion to damage dealt to that boss. The last hit is worth exactly what it is worth as damage, so there is no advantage to sitting out and sniping the end of a fight, and no reason to stop hitting early.
What happens to my damage when the boss dies?
Your share is settled against that boss and set aside for you to claim, and the counter resets to zero for the next one. Damage does not carry over — each boss is its own fight with its own pot. 90% of a pot is paid out and 10% seeds the next one, so a fresh boss always has something on it.
What if nobody finishes a boss?
It stands. There is no timer and no expiry: the health bar stays where the last hit left it and the pot stays where it is until someone takes the boss the rest of the way down. Nothing is lost by waiting, and nothing is gained by it either.
Where does the fee actually go?
3% of every buy is set aside as the boss's pot, in USDG, and paid out when it dies. How that is enforced depends on what is deployed: with a raid contract the buy and the hit are one call, so there is no path that takes the price without paying the fee. Without one, the fee is collected from the token's own take and distributed against the published split — which is why that split is on this page as a table anyone can check, rather than a number you have to take on faith.
Why is each boss bigger?
Health rises 1.75× per boss and the pot is a fixed share of health, so the pot rises with it. A ladder that reset would pay the same every round no matter how much volume the thing had done; this one makes the reward for a clear scale with the size of the crowd that turned up to make the clear possible.
Is the boss on screen real?
The health bar, the pot, the damage board and the log are one state, derived from one set of rules, so they cannot disagree with each other. Where that state comes from is stated on the page at all times: LIVE means it is read off the chain — either from a raid contract, or by watching buys arrive at the pool and replaying them — and WAITING LAUNCH means nothing is deployed yet and the rules are running locally. The tag is in the nav, in the arena and on the strike button, and it changes on its own when the addresses are configured.